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The first animation is a short opening animation for a segment called 'Good Morning America's Super Bowl Block Party', from 2010. I created everything except for the items shooting out from the helmets which were created by another animator. Almost everything
is done within Maya.
The second clip is a short piece for ESPN to show Sprint's sponsorship during the NASCAR season in 2009. All the assets were already made and I animated them.
The third clip is was done for a number of shows at ABC that wanted to showcase the book Superfreakonomics in the fall of 2009. I collaborated with another animator on this project as well and I created everything first in Maya and he re-did the orange juice explosion in Real Flow as it does fluid simulation much better.
The fourth is a clip for Good Morning America's 'Weekend Window' on migration from early 2009. I rigged and animated all the animal models and did everything else in the
scene myself.
The fifth animation was done for a character animation class at NYU (continuing ed). I used two pre-rigged & pre-modeled characters (package man) and some audio from the movie Dumb and Dumber as a lip-synching excercise.
The sixth animation was done in early 2010 to show how neurons fire inside the brain and the electrical fields that this creates. I did all the modeling of the neurons and the firings in Maya and created the orange fields in After FX.
The seventh animation was a tribute to Charles Gibson for World News Tonight the week he retired. It featured 6 clips of his with soundbytes that needed to play in order on different vintage looking television sets. I had about a day for this and used some pre-modeled TVs that I textured and added some FX to the clips in After FX.
The eighth animation was my first project at ABC in 2008 to see what I could do without worrying about deadlines and is a simulation of a building collapsing during an earthquake. It's not very physically accurate but was a good excercise in Maya dynamics. All the dust and particles are done in Particle illusion.
The ninth animation is actually a clip from a playable game demo featured at the Game Developer's Conference in 2008. I designed, modeled, rigged & animated a few different robot characters over a couple of weeks for a company called Metaversatility. We used the Multiverse game engine for the demo.
The tenth animation is to illustrate bad breath germs on the tongue's surface for Good Morning America in 2009. The human model is from Poser and I created the bacteria and tongue surface in Maya.