3D MODELING - PROTOSPHERE

Doctor's Office Sim

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Doctor's Office, 9.2006

I worked on this project while working for Proton Media. The reason I put this environmental work first is that I created everything in these environment myself whereas many of the buildings and rooms in ProtoSphere I just re-textured or did lighting and optimization. Everything in this scene was very low-polygon with very small textures and all the renders are directly from gamebryo's scene viewer so there are no funny tricks or shortcuts from 3ds Max. Just gamebryo shaders.

I did a great deal of modeling, texturing and optimization for the ProtoSphere project and these are just some samples. There are some more links at the bottom of this page for my avatar work for ProtoSphere as well as some very low-poly plants I created.

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Kos Office Building, 7.2006

This was another project I was very proud of while wrking for Proton Media. When I received
the 3ds Max and gamebryo files for this building there were no shadows and no interesting lighting and it was really a shame because the 3d modeling was pretty excellent and had
been done before by a contractor.

Johnson & Johnson, 5.2006

One more project. This was a classroom building we did for Johnson & Johnson. I mainly just textured and optimized these scenes. I also placed all the objects with xml.